Max Deveron wrote:Hmm lets see here.........
Star Trek Online:
1.) has Tactical, Engineering, and Science Officers for Players, Bridge officers, Duty Officers.
2.) All modules in ship fitting are seperated like this as well.
3.) You can not do things without the correct Bridge Officer in the correct slot.....and also trained for actions as well.
4.) Duty Officers......they come in several flavors and abilties but using them is limited to .....slots.
5.) STO is buggy as hell.
6.) Would I recommend STO to a friend? Erm, nope.
7 to infinity) Do i want to play EvE online or Star Trek Online?
I Bloody well want to play EvE online, stop with the crew crap, its part of lore.....please use your imagination a little or what not here. If i wanted to playa different game that is borked straight to crap I would go play that game.
STO's "tactical, egineering, and science" are for bridge crew. In this manner, they act like utility high slots for tactical, medium for science, and low slots for engineering in comparison to how EVE works. This is not quite the same thing. Even then. the three bridge crew options act more like selecting your class and the powers you have. DPS, Tank, Support, Cleric, ect. My idea doesn't do this, and revolves around providing more immersion.
The closest thing STO has to ship crew which effect you in any action are active duty officers, which modify the chances of something extra happen, adding an element of luck to the game.. when the devs are doing it right.
That and bigger ships with more crew have a higher hull regen than smaller ones.
I played STO a lot. I know exactly what you're comparing it to. You are making a bad comparison. Bridge Officers and my Crew Slot idea are dissimilar in every way outside of the names I gave, which can easily be altered. Say, Upper Deck, Mid Deck, Aft, and General Purpose. Wasn't difficult, was it? I used the names I did because they most quickly explained what each slot type would do.
I actually worried that the comparison would be made because of the names I selected, so I did sort of have this argument prepared for... although I don't know really how to counter the odd "If we go with something who's rough draft used place holder names similar to what STO uses for its ship powers/attacks/abilities then we should worry about EVE becoming buggy as hell." That is..kind of an odd argument there, buddy. All I can say is.. this is CCP, not Atari? Or.. whoever owns STO now.